Here are the definitions for the various stats and effects in the game:
- HP (Hit Points): Represents the changes in HP.
- MP (Mana Points): Represents the changes in MP.
- EXP (Experience Points): Represents the changes in EXP.
- Attack Rating: Increases the hero's chance to hit the enemy in battle. It is compared with the opponent's defense during combat.
- Min Damage: Represents the minimum amount of melee damage the hero can deal in an attack.
- Max Damage: Represents the maximum amount of melee damage the hero can deal in an attack.
- Defense: Increases the chance of avoiding melee damage in battle. It is compared with the opponent's attack rating.
- Block: Indicates the chance to completely avoid melee damage without relying on defense.
- Strength: Enhances both the minimum and maximum damage dealt in combat.
- Dexterity: Boosts the hero's defense, block and attack rating during battle.
- Vitality: Increases the hero's total life points (HP).
- Energy: Augments the hero's total mana points (MP).
- Element Resistances (Lightning, Fire, Cold): These resistances reduce the damage taken from specific elemental attacks.
- Elemental Damage (Lightning, Fire, Cold): Increases the amount of elemental damage. Works with 20% chance.
- Melee Damage: Represents the percentage of increasing melee damage.
- Damage against Various Enemy Types (Human, Undead, Demon, Beast): These stats increase the hero's melee and magic damage against specific enemy types.
- Defense against Various Enemy Types (Human, Undead, Demon, Beast): Decreases the melee and magic damage received from specific enemy types.
- Critical Hit: Indicates the chance to deal double melee damage with an attack.
- Life Stolen per Hit: A percentage of melee damage that's converted into life points, helping the hero recover health during combat.
- Mana after Kill: Restores mana points after successfully defeating an opponent in battle.
- Damage Reduction: Reduces all incoming damage by a certain percentage. This reduction is applied after other damage reductions.
- Magic Find: Increases the chances of obtaining items from battles. It doesn't affect the quality or type of items received.
- Destroy Items: Decreases the chances of obtaining items from battles. It also doesn't affect the quality or type of items.
- Reflect Damage (Melee and Magic): A percentage of damage dealt to the hero is returned to the opponent, causing damage to them.
- Resist to Statuses: Reduces the chances of suffering from various negative status effects such as Stun, Burn, Freeze, Confuse, Curse, Chaos, and Poison.
- Stun: Chance to stun an opponent, causing them to skip their turn.
- Burn: Inflict burning on an opponent, causing them to lose half of their defense.
- Freeze: Chance to freeze an opponent, leading to a 50% reduction in their melee damage.
- Confuse: Chance to confuse an opponent, causing a 50% reduction in their attack rating.
- Curse: Chance to curse an opponent, resulting in a 50% reduction in their elemental resistances.
- Poison: Inflicts poison on an opponent, causing them to lose 10% of their current life points.
- Chaos: Chance to induce chaos. Affects the opponent with significant damage. However, there is also a 5% probability that the chaos effect will backfire on the owner, resulting in a 50% reduction in their own HP.
- Enemy Target: Items may also impact the enemy, with effects that can be either beneficial or detrimental. These effects on the enemy are indicated by an icon displayed next to their stats.