The project has a deflationary token model.
$SACRA Emission
The $SACRA token will not be burned, but its emission will gradually decrease. The total supply only affects the size of the reward for an adventure.
The game uses a special formula to decide how many $SACRA tokens are minted after an adventure. The formula considers the biome level, the total supply of $SACRA tokens, and the NG+ difficulty level.
Also, the NG0 rewards depend on hero Level. If the hero is in a more difficult biome than their current level, they mint more tokens. However, if a hero plays in a level that's too easy for them, they mint fewer tokens. This encourages players to take on challenges suitable for their level.
NFT Emission
NFT emission works by the same rules as the token, but with some adjustments. Items NFTs can be minted only by passing the adventure. And hero NFTs can be minted only by purchasing (generating) it for a certain amount of tokens.
$SACRA Distribution
On the launch of Sacra: Falling of Myrd across each blockchain, desired buy Team amount of $SACRA tokens will be minted and allocated to the Initial Liquidity Pool.
Circulating Supply
The emission of $SACRA is designed to be boundless, however the emission has an “anchor” to X $SACRA - if the emission goes higher, mint rewards will be much lower and vice-versa.