Sacra x Sonic Labs introduces a Boss Hunt Airdrop with a HUGE total reward pool of $S tokens. You can earn points by defeating bosses in different biomes, with the difficulty of each biome influencing the number of points earned. Points are recorded weekly on the leaderboard, and the entire token pool is distributed at the end of the season.
🔥 We expect to receive approximately 500,000 $S tokens throughout the first season.
Weekly Distribution
Each week, 20,000 SONIC_GEM_1 tokens will be distributed, ensuring that the total distribution by June 30 reaches 500,000 SONIC_GEM_1 tokens.
Once the $S tokens are received from the Sonic Foundation, they will be redistributed in full among the holders of SONIC_GEM_1 tokens.
Holders of SONIC_GEM_1 will be able to exchange their tokens for $S at a fixed rate, calculated using the following formula: Total number of $S tokens received / 500,000.
Liquidity Pool Overview
As part of the Sacra-Sonic drop program, we’re introducing a liquidity pool for players who wish to exchange SONIC_GEM_1 tokens early, without waiting for the final distribution of $S tokens from Sonic.
Liquidity Pool Details
- Total supply 600,000 $SACRA_GEM_1
- Initial Setup -the pool will be seeded with 100,000 $S and 100,000 $SACRA_GEM_1 tokens https://sonicscan.org/token/0xfC0dd337b92Baa949bC5D25FD9A99Cb3b6873204
- Initial price at 1:1, ensuring fair and transparent trading for early participants
- At the end of the season 100,000 $SACRA_GEM_1 will be burned
If it becomes impossible to burn the full amount (e.g, due to player purchases reducing token availability), the exchange rate for the remaining SONIC_GEM_1 tokens will be adjusted to compensate for any imbalance.
At the end of the season, the Sonic Foundation may distribute more or less than the projected 500,000 $S, and the exchange rate for SONIC_GEM_1 holders will adjust accordingly.
How The Boss Hunt Airdrop Works
Biome Bosses and Points:
Each biome has a unique boss, with base points assigned for defeating them:
- 1st Biome: 1 point.
- 2nd Biome: 2 points.
- 3rd Biome: 3 points.
- 4th Biome: 4 points.
Mechanics:
Players can replay the game at higher difficulties (NG+ levels), earning 50% more points for each level. Formula: Points = biom_boss + (biom_boss × NG_lvl × 0.5)
Points are awarded for each hero upon completing a biome. 1 hero = 1 boss kill per biome. Repeated kills are not counted.
At NG1, players earn more points for the same bosses compared to NG0, encouraging progression to higher difficulty levels.
An example of calculating points for a boss by biome:
Biome | NG0 | NG1 |
1st Biome | 1+(1×0×0.5)=1 | 1+(1×1×0.5)=1.5 |
2d Biome | 2+(2×0×0.5)=2 | 2+(2×1×0.5)=3 |
3d Biome | 3+(3×0×0.5)=3 | 3+(3×1×0.5)=4.5 |
4th Biome | 4+(4×0×0.5)=4 | 4+(4×1×0.5)=6 |
Game Scenario:
- The player has 2 heroes.
- Both heroes completed the game at levels NG0 and NG1.
- The player defeated all 4 biome bosses with both heroes.
Points for NG0 | ||||
Biome | Points per Boss | Hero 1 | Hero 2 | Total for NG0 |
1st Biome | 1 | 1 | 1 | 2 |
2nd Biome | 2 | 2 | 2 | 4 |
3rd Biome | 3 | 3 | 3 | 6 |
4th Biome | 4 | 4 | 4 | 8 |
Total | 10 | 10 | 20 |
Points for NG1 | ||||
Biome | Points per Boss | Hero 1 | Hero 2 | Total for NG1 |
1st Biome | 1.5 | 1.5 | 1.5 | 3 |
2nd Biome | 3 | 3 | 3 | 6 |
3rd Biome | 4.5 | 4.5 | 4.5 | 9 |
4th Biome | 6 | 6 | 6 | 12 |
Total | 15 | 15 | 30 |
Weekly Total:
- NG0 points: 20
- NG1 points: 30
Total for the week: 50 points
Weekly Leaderboards:
- Points are tracked weekly and displayed in a real-time leaderboard.
- Snapshots of scores are taken weekly, and all points contribute to the final season tally.
So you can upgrade to higher NG+ levels and get more rewards for completing bosses. Don't miss your chance!